Scheme of work
Sequence of 24 lessons inspiring KS2 learners to program Picoh
About the scheme
This course offers a sequence of inspiring, easy-to-use activities that help children develop the skills needed to find computational solutions to real-world problems. By creating programs for human-like behaviours such as smiling, blinking, or telling a story, pupils build confidence in core programming skills including logical reasoning, iterative thinking, and perseverance. Along the way, they are introduced to key programming concepts such as sequencing, repetition, conditionals, and variables.
The course consists of 4 sequences of 6 lessons that may be used flexibly for example taught as a single block or split up and taught over a term a year over four years. Each lesson takes around an hour and is devised to be delivered by a teacher working with a class of children.
Note the software features a simulation of Picoh that children can use to allow a larger number of children to program and debug their programs at the same time.
The course consists of 4 sequences of 6 lessons that may be used flexibly for example taught as a single block or split up and taught over a term a year over four years. Each lesson takes around an hour and is devised to be delivered by a teacher working with a class of children.
Note the software features a simulation of Picoh that children can use to allow a larger number of children to program and debug their programs at the same time.
Minimum resources needed
- One Picoh robot
- Windows 11 computers
- An Ohbot App2 licence
- Audio capability on each computer (speakers or headphones)
Activities
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Stage 1 (Year 3/Grade 2) |
Stage 2 (Year 4/Grade 3) |
|
Stage 3 (Year 5/Grade 4) |
Stage 4 (Year 6/Grade 5) |
Castleview Primary School, Slough, UK.